Part two of “Spergin About 40k Armies”

by frest - December 28th, 2009

Part one of this article can be found Here.

Welcome back to my brief survey of 40k in the 5th edition of the grim dark far future.  I think I got a little long in the tooth last time, since Space Marines are so fundamental to the setting. It was also pretty boring for anyone that isn’t totally in <3 ruv wif spaze mareenz <3 <3

So WIFOUT FURVHER ADO, here be da Orkz!!!

warhammer_Ork_by_urukhai777

Orkz are built for two things:  rolling lots of dice and doing random-ass crazy bullshit. Both of these fit in great with 5th edition, making Orks fairly strong regardless of army composition type (mechanized or footslogging). Remember last time when I said that it’s often best to just flood the opponent with wounds and let probability sort things out? There is nothing quite like seeing a half-blind Ork, with a rusty gun held together by chewing gum and twine, mowing down the Emperor’s Finest. With only a few truly terrible choices in their army book, you can see why they say green is best.

In general, Orks have terrible ballistic skill (but can assault after shooting with almost every gun they have) and have a high number of basic attacks. They are weak against AV14, have no psyker defense, and their individual leadership is pretty shitty. This is mitigated by the Mob Rule ability which allows them to substitute the number of models in a squad for their LD value and makes them fearless if they have 11 or more models.

orkThey have one of the most efficient basic infantry units in the game.  Ork Boyz are tough, cheap, and have a lot of basic attacks. They can only do one thing but they damn do it well: make you roll lots of dice.  With furious charge, Mob Rule, and the option to take slugga/choppa for EVEN MORE ATTACKS or Shoota for a decent number of Str 4 shots, the Ork Boy is a pretty sweet deal.

Nobz deserve special mention because they are a particularly feared sight on the battlefield, and rightly so. They’re stronger, faster, and with 2 wounds even tougher than the average Boy, and can take a frightening range of wargear options. Aside from the usual bosspole, klaws and ‘eavy armor, they can get a warbanner for higher WS, an invulnerable save, feel no pain, or even Warbikes for increased movement and the constant 4+ cover save. The number of options means a Nob Mob has an easy time making unique models, which means that spreading wounds around is cake.

Recalling back to the previous article and the changes to wound allocation, this means that your Nobs can take a SHITLOAD of abuse before giving up the ghost. Each Nob has two wounds, you can easily give them unique wargear, and thus you can often allocate a separate wound to every Nob before you have to take a casualty. They are vulnerable to instant-death from Str 8, attacks that bypass Feel No Pain, pieplates, and abilities that target morale, because the Mob is capped at 10 Nobz max (although HQs can bring this to 11 and Fearless, at least until the first casualty. Bosspoles help!). They excel at krumping just about EVERYTHING.

Orc_warboss_by_pompeloen

The assault on Black Reach box set is a decent Ork subsidy.  20 Slugga Boyz, 5 Slugga Nobs, 1 Klaw Warboss and 3 Deffkoptas is an excellent first step for any Ork army. After the release of Black Reach I was able to pick up the 20 boyz portion for a fraction of what it would have cost me to buy those box sets.

However, unlike our good friends the ~*SPAZE MAREENS~* it’s not all sunshine and lollipops for the aspiring Warboss. Orks are a horde army, and by the very nature of “quantity over quality” you’re going to be buying/assembling/painting a lot more models to get to the same level of points. The basic Boyz Mob is going to be at least one box of 10 Boyz, and can range up to 30 Boyz strong.

Indeed, footslogging Orks should always run at least 20 strong, because a 6+ armor save and terrible leadership means you want to stay Fearless as long as possible. The Burna/Lootas box is another great example, because regardless of how you assemble them, both types of units are going to want more than 5 models thus requiring multiple purchases.

Also unlike the Space Marines, the range of models isn’t nearly as well represented in plastic kits. The recent surge of Ork releases has thankfully remade some units in plastic (Nobs, Grots, and Stormboyz), but you’re still looking at a large swath of models that are only represented in expensive and annoying metal kits. Killa Kans, Deff Dreads, Big Guns, Kommandos, MegaNobs, and Tankbustas are still metal kits. Grots and most of the non-Nobz are up there with transports for the most absolutely abysmal points-per-dollar ratios around.

Orks have some similarities to the Space Marines in that the second you start putting them in transports, your cost to have a complete army is going to skyrocket. Transport options for the Orkz are pretty sweet overall. Trukks are great and cheap in points, Battlewagons are fantastic (the new plastic kit and upgrade sprue kick ass), all Ork transports can be open-topped for leaping into the fray fast and easy. The only downside to all this is that you’re not getting nearly the same bang for your dollar.

There is a solution to this! Enter the gooniest part of the Orks: conversions

Do you have:

  • a lot of free time (lol you are playing this gay hobby of COURSE you have free time)
  • no money
  • questionable taste
  • the ability to fashion crude shapes out of plasticard and your enormous collection of children’s toys?

If you answered yes to any of those, you are qualified to convert Ork shit!

HELL YEAH BRO

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4 Responses to “Part two of “Spergin About 40k Armies””

  1. a powerful cream says:

    This article… is a good article. Nice to see new updates!

  2. LostJudge says:

    Thank goodness, an update!

  3. Avishag says:

    I do agree with all the ideas you’ve presented in your post. They’re very convincing and will definitely work. Still, the posts are too short for newbies. May you please prolong them a little from subsequent time? Thank you for the post.

  4. Make sure the colors you choose can match with the outfits and accessories you have in your wardrobe. Some of them even come in more than one color.

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