Posts Tagged ‘orks’

Part two of “Spergin About 40k Armies”

by frest - December 28th, 2009

Part one of this article can be found Here.

Welcome back to my brief survey of 40k in the 5th edition of the grim dark far future.  I think I got a little long in the tooth last time, since Space Marines are so fundamental to the setting. It was also pretty boring for anyone that isn’t totally in <3 ruv wif spaze mareenz <3 <3

So WIFOUT FURVHER ADO, here be da Orkz!!!

warhammer_Ork_by_urukhai777

Orkz are built for two things:  rolling lots of dice and doing random-ass crazy bullshit. Both of these fit in great with 5th edition, making Orks fairly strong regardless of army composition type (mechanized or footslogging). Remember last time when I said that it’s often best to just flood the opponent with wounds and let probability sort things out? There is nothing quite like seeing a half-blind Ork, with a rusty gun held together by chewing gum and twine, mowing down the Emperor’s Finest. With only a few truly terrible choices in their army book, you can see why they say green is best.

In general, Orks have terrible ballistic skill (but can assault after shooting with almost every gun they have) and have a high number of basic attacks. They are weak against AV14, have no psyker defense, and their individual leadership is pretty shitty. This is mitigated by the Mob Rule ability which allows them to substitute the number of models in a squad for their LD value and makes them fearless if they have 11 or more models.

orkThey have one of the most efficient basic infantry units in the game.  Ork Boyz are tough, cheap, and have a lot of basic attacks. They can only do one thing but they damn do it well: make you roll lots of dice.  With furious charge, Mob Rule, and the option to take slugga/choppa for EVEN MORE ATTACKS or Shoota for a decent number of Str 4 shots, the Ork Boy is a pretty sweet deal.

Nobz deserve special mention because they are a particularly feared sight on the battlefield, and rightly so. They’re stronger, faster, and with 2 wounds even tougher than the average Boy, and can take a frightening range of wargear options. Aside from the usual bosspole, klaws and ‘eavy armor, they can get a warbanner for higher WS, an invulnerable save, feel no pain, or even Warbikes for increased movement and the constant 4+ cover save. The number of options means a Nob Mob has an easy time making unique models, which means that spreading wounds around is cake.

Recalling back to the previous article and the changes to wound allocation, this means that your Nobs can take a SHITLOAD of abuse before giving up the ghost. Each Nob has two wounds, you can easily give them unique wargear, and thus you can often allocate a separate wound to every Nob before you have to take a casualty. They are vulnerable to instant-death from Str 8, attacks that bypass Feel No Pain, pieplates, and abilities that target morale, because the Mob is capped at 10 Nobz max (although HQs can bring this to 11 and Fearless, at least until the first casualty. Bosspoles help!). They excel at krumping just about EVERYTHING.
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Weathering Powders: They’re Not Just For Sniffing Anymore

by Springfield Fatts - July 26th, 2009

Sup nerds. If you’re like me, you have adult onset diabetes from too many bags of Munchies, and you also like painting slightly homoerotic hunks of plastic and metal. I recently got onto the Ork bandwagon after Black Reach was released, and suddenly realized I’d have to paint things that were actually dirty. I had read over the blogs and guides and tips like you’re doing now, and had seen one of the tools used by military modelers (or “scale” modelers as they like to be called on their shitty forums) was weathering powders. Now, I consider myself a completely decent painter by all standards, and like trying out new techniques provided that are easy and cheap. So what the hell are weathering powders?

Weathering 1
Take a high quality pastel chalk used in a lot of art projects and sketching, grind it up to a very fine powder, stick it in a bag, and then charge the shells of human beings that buy them from you after you’ve renamed them from orange to something catchy like Rustgut Ochre and you’ve essentially got weathering powders, or pigment powders, whatever the fuck you want to call them. There are actually a few suggestions saying you can grind down art chalks from craft stores and create similar products, but I haven’t tried it. I got these at a choo choo store! It’s actually a decent bargain. Most are sold in kits of 4 powders, with a general color palette like rust, grease, or mud themed shades for roughly 10 dollars. When you think about it, that’s like 2 Games Workshop paints, so you won’t hear me complaining.
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