Posts Tagged ‘tactica’

Cutting Trees

by Ted Royston - July 29th, 2009

In my last article, I wrote in detail on the various options available to a Wood Elf player and how to use them to make an ass kicking army. I’ve probably inspired a few amongst you to pick up Wood Elves since then, after all, it was a really good article. What’s worse is that I might have inspired one of your friends or a member of your European Style Gaming Club (more on that later) to start a Wood Elf army. If that’s the case, you’re probably yelling, “how the fuck do I stop these half naked, pointy eared pedos and their naked wooden girlfriends from kicking my balls in?”

fry-stress

If you’re yelling that or something similar, this is the article for you. If you’re playing your own Wood Elf army, you should still read this but deny its existence to any of your friends (or club members). Unlike my last article which gave you a unit by unit rundown, this one is much more general in its scope. There’s two reasons for that. One, I don’t know every trick up every sleeve in the Old World. There’s definitely going to be some guaranteed Wood Elf-killing combo I overlook. Two, GW’s release schedule means that the power balance between different armies is always changing. What I say about Skaven may change in six months. What I say about Tomb Kings may change in a year.

Instead, I’m going to give you a look at the Wood Elves’ weaknesses and let you devise specific schemes to take advantage of them. I’ll mention specific units here and there for example’s sake, but that’s not necessarily a suggestion. Basically what I’m saying is if your Grail Knights end up being slaughtered by some Dryads, don’t call me a faggot. You’re the one who blew the rolls.

So now that I’ve hemmed and hawed and made my little disclaimer, let’s get down to the business of talking about how to fuck up Wood Elves. Let’s start with an overview of how armies interact on the table.

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